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 The Seikatsu Jewel- PMD RP Planning and Ideas -WiP-

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MidknightBeast

MidknightBeast


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Location : The Hoenn Region- Foretree City

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PostSubject: The Seikatsu Jewel- PMD RP Planning and Ideas -WiP-   The Seikatsu Jewel- PMD RP Planning and Ideas -WiP- Icon_minitimeSun Oct 07, 2012 5:31 am

Hey guys, I though this would help. If I decide to stick with the EXP system this is where I'll be keeping track of it. Here's some information so far:


THE GUILD

I'm thinking instead of waiting on everyone getting to the guild and setting up shizz bladdy bladdy blah. I might just go with how the games did it, you go to the guild, get registered, then OFF YOU GO. I also think that the first day would be a tour of the guild, which is going to be like so;

The guild isn't underground like in Explorers of Time, Darkness and Sky. It is more of a big, spread out area that could be described as a military training area, surrounded by a large amount of wooden fencing. There is one entrance, a large gateway. In the centre of the area is the Guildmasters Tower. The Guildmasters Tower is where you will get Registered as an explorer, or forming an exploration team, also where you accept jobs and quests. The first floor is where all the quest boards are, the quests can vary to Catching Outlaws, Exploring new Areas, finding lost items, rescuing lost Pokemon, even a request to battle another Exploration team. On the second floor, is Team and Explorer registration, as you could guess by the name it is where you shall get registered as am explorer and/or forming a team. The third floor, is the Guild Masters quarters, the Guildmaster is a Stoutland, and is known far and wide across the region to be extremely powerful and wise.

East of the Guild is the Market, or "The Civy" in slang terms. This is where Pokemon can buy supplies for exploring, from food, TM's, Orbs, Scarves, everything you need! There is also a Bank, where you can save your money. The best part of The Civy, is the Cafe. A place where explorers can kick back and relax after a hard days work of exploring ^^

Just North of The Civy is the Pokemon Dormitories, this is where Pokemon sleep. Each Building withing this area has 3 rooms, each room has two beds and two chests (For storing items). Pokemon are allowed to buy and decorate these rooms as they please.

West of the Dorms is [Give me an idea] xD

The North West, West and South West (Left side xD) is the Training Area, or just the T.A. This area consists of, an obstacle course, a forest, an arena and The Dungeon. This is THE most important part of this guild and will be a primary aspect of your training. The obstacle course is a test of speed and agility, it is in simple terms, as small dungeon with lots of traps and some wild Pokemon. To complete the obstacle course you must reach Point A (the start) to Point B (The end) in a reasonable amount of time, without fainting. The forest is for exploration practice, it is in a way, a large maze of forests. The objective is to successfully survive three nights and days out in the wild, with no items, food or shelter. Items are scattered out through out the forest, food ans shelter is your responsibility. The arena is not so important, this is where you will spar with other Pokemon, helping each other on what needs improving and how to become stronger. Last but not least, The Dungeon. This will be the final test, after all your training you will gain permission to enter The Dungeon. The Dungeon is where all of your training comes to use, making it from entrance to exit, you must survive attacks from fierce Pokemon and work to get the the end, where you will be rewarded with something special.




WIP-
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PostSubject: Re: The Seikatsu Jewel- PMD RP Planning and Ideas -WiP-   The Seikatsu Jewel- PMD RP Planning and Ideas -WiP- Icon_minitimeMon Oct 08, 2012 11:58 am

On the west can be the elder type area (Like Whiscash's area in PMD Blue and Red.)

One pokemon shall be centered there and will not leave that spot, this "wise" Pokemon will pass down folklore and legends to explorers and teams, giving them hope and wishes on thier many journeys, even if it is unknown if these stories are true or false, it gives young adventurers something to dream for.
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